Howdy folks!
Time for an update! :) This week I'm going to pick up where I left off in last week's post, Old Things Made New. I'm going to explain a bit more about the world that these characters live in and try to give you an idea of their different environments. So in the next couple of paragraphs, I'll explain a bit about each region.
There are still a few kinks that I need to work out, but these are minor. :) Here goes:
Welcome to The Motherland
West
Crystalflake Forest (Forest of Corjetuvlök)
Spirit's homeland. Crystalflake is known for it's beautiful, lush trees that never die or wilt due to the power of a special crystal. It is also known for its dangerous inhabitants, and is one of the most dangerous countries in the Motherland. Many creatures from the other countries drift to Crystalflake, and over the years have evolved into beings unique to this place. For instance, ages ago some of the mighty dragons of Shaenne Canyon moved into the forest and adapted to it to a point where their predecessors have no trace of Shaenne left in them anymore. They are now dragons unique to Crystalflake. Scientists argue whether this was caused by the minerals in the water of Crystal Lake, and some even believing that these new breeds have no relation to Shaenne in the first place. But only nature will know... Small (nicer)fae also make this forest their home, and they help Spirit to sustain its natural beauty.
Honan Country
Ruled by King Jono, Honan is a peaceful, friendly country mainly inhabited by mortals/humans. It is driven by its agriculture, and so it is mainly just a farming country. The people of Honan are warm and receiving, they mind their own business and rarely cause a ruckus. But their peace is often disrupted by a stray monster from neighbouring Shaenne.
Islands of Mae
The Maean Islands are what would historically be known as "Savage Country". The third most dangerous place on the map, not much is known about this mysterious set of islands or its inhabitants. It is said that they are of human form, but have extraordinary supernatural powers that they harness from the dead. Rumour has it that these people might seem like they haven't evolved with the Motherland, and their little boats never come too close, but they hide something far advanced from the rest of the world.
North
Nothern Wetlands
Inhabited mainly by a breed of elf-like creatures that thrive near water. The country's entire infrastructure consists of water-driven/dependant beings and technologies that are totally unique to only them.
Far Northern Frost
Inhabited by ice fae and hairy beasts of all sizes, though it is not a large population due to the extreme and constant cold. Few dwell in its direction, but those who do have a purpose. That purpose would most likely be to see Lake Glacea - the largest frozen lake in the Motherland that is said to be home to serpentine creatures unable to escape their icy cage. If you're lucky, at dusk you might catch a glimpse of the shimmering scales far beneath the black surface.
Epicea
The typical "Holy Land", Epicea is home to clerics and religious followers. At the foot of the Epicean ranges lies the Holy City of Glass. Epicea is technologically advanced far beyond all the neighbouring countries, and virtually no fae reside there due to the Epicean racism. Powerful supremacist clerics who oversee the country believe that fae are the scum of the Earth, and so they are not allowed to "soil" their beautiful country. But not all of the Epicean people are like this, and have proven that it is not really such a bad country. Above, on the summit of the Epicean ranges, lies the Fountain of the Gods. This sacred lake is the origin of all the Motherland's rivers and water supplies. It is said that drinking the water straight from the Fountain either gives you devine blessings and knowledge far advanced to that of a normal person - or kills you. And it is Mother Earth who makes this decision based on the kind of person that you are. Epicea is a country shrouded in mystery and dark secrets, despite its shiny and sparkling clean appearance.
North East
Isle of New Epicea
Home to generations and generations of monks. It is also said that the peaceful, sacred Isle was the place of sacrificial rituals in the old days.
East/South East
South Eastern Desert
The most dangerous place in the Motherland. Not because of the inhabitants(who are an unfortunate few and far between) but because of its harshness. The South East Desert is a massive expanse of heat, hot winds, snakes and sand. And absolutely nothing else.
South
Southern Meadows
Cyprus's homeland. Home to witches, gorgeous fauna and flora and various small fae. Not all witches are bad or evil with an ugly warty nose! In fact, the witches of the Meadows are earth-bound beings that focus on elemental power, either for the love of nature or for the sake of convenience (y'know, a self-functional mop does a world of good to a bad back!). Mostly the Southern Meadows is a beautiful peaceful paradise of lush green fields.
Central Motherland
Shaenne Region
The second most dangerous country on the map. Inhabited by dangerous dragons and scaly creatures of the Shaenne Canyon, travelling through it is out of the question unless you're utterly mad.
**Now as you might have noticed, there are a lot of elemental references. The entire Motherland can be broken down into this:
Corjetuvlök/Southern Meadows = Earth
Honan = Wind
Northern Wetlands/Epicea/Isle of New Epicea = Water
Far Northern Frost = Ice
South East Desert/Shaenne Region = Fire
Islands of Mae = Constellation
I've added two more elements as I believe that they have far different qualities from the regular four.
Well! That's all I can give away this week! Hope you've all enjoyed being whisked away into a different world for a few minutes! ;) Next week I might expand on the different races and give you all an idea of what creatures our character live with!
Till next time!
xxx
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